Theme Explanation:

Our initial idea was a puzzle game involving scaling the player's size. In the end, we felt this idea might be too generic and decided to go the LITERAL route.

'Scale' becomes a literal SCALE.
'Scale' can also means size, size means WEIGHT.

With this in mind, we came up with a unique tower defence game involving a LITERAL Scale!

Controls:

WASD - Move Camera
Scroll Wheel - Zoom Camera
ESC - Pause Game
Hold Tab - Show Effects List
Hover Over Character Icon - Show character detail
Press & Hold LMB Over Character Icon - Upgrade character

Features: 

  • Includes a TUTORIAL that will ease players into the game!
  • 4  DIFFERENT Characters to spawn, each having UNIQUE UPGRADES & ABILITIES!
  • UNIQUE SCALE MECHANIC  that encourages strategic gameplay!
  • A MYSTERIOUS ENEMY at the FINAL LEVEL!

AND MANY MORE...

Made by 12 VERY sleep deprived students from Singapore!

Full Gameplay Here:

StatusReleased
PlatformsHTML5
Rating
Rated 4.7 out of 5 stars
(3 total ratings)
AuthorsKaySensei, theemeraldsplayer, blackoutx95
GenreStrategy
Made withUnity
Tags2D, 8-Bit, Pixel Art, Retro, Singleplayer, Tower Defense

Comments

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(+2)

Great game and a nice spin on the tower defense genre. A few comments:

1. The tooltip UI for the units can be better placed/scaled such that it doesn't obscure the gameplay.

2. Shortcut keys (1, 2, 3 etc.) for the units available would be nice.

3. Difficulty spike from Level 1 to 2 is a bit steep... but it could just be me.

Not too shabby for 12 sleep-deprived students.

(+1)

I love this take on the prompt, and also the reverse tower defense!! It's reminding me of some nostalgic mobile games from my childhood (cough Battle Cats). I could get sucked into playing this for sure. Love the pixel art and the FANTASTIC sound design. The sounds are sounding!!!